golib
0.5
|
Light object for OpenGL. More...
#include <light.h>
Public Member Functions | |
Light (GLenum light_enum=GL_LIGHT0) | |
bool | setPosition () const |
virtual bool | operator() () const |
virtual bool | writeASCII (FILE *f) const |
virtual bool | writeASCII (const char *filename) const |
virtual bool | readASCII (FILE *f) |
virtual bool | readASCII (const char *filename) |
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goObjectBase () | |
Constructor. | |
virtual | ~goObjectBase () |
Destructor. More... | |
const char * | getClassName () const |
Returns the class name. More... | |
int | getClassID () const |
virtual goSize_t | memoryUsage () const |
Returns the size of this object or some measure of its memory consumption. More... | |
void | setObjectName (const char *name) |
Set name string for an object. More... | |
void | setObjectName (const goString &name) |
Set name string for an object. More... | |
const goString & | getObjectName () const |
Get the object name. More... | |
virtual bool | writeObjectFile (FILE *) const |
Write object to a file. More... | |
virtual bool | readObjectFile (FILE *) |
Read object from a file. More... | |
void | connectObject (goObjectBase *object) |
Connects an object to this object. More... | |
void | disconnectObject (const goObjectBase *object) |
Disconnects an object from this object. | |
virtual bool | callObjectMethod (int methodID, goObjectMethodParameters *param=NULL) |
Call an object method by identifier. More... | |
virtual bool | queueObjectMethod (int methodID, goObjectMethodParameters *param=NULL, bool blocking=false) |
Enqueue a method call to an internal list of methods. More... | |
bool | callQueuedMethods () |
Call all queued methods. More... | |
Public Attributes | |
goVectorf | myPosition |
goVectorf | myAmbient |
goVectorf | mySpecular |
goVectorf | myDiffuse |
GLenum | myLightEnum |
bool | myEnabled |
Additional Inherited Members | |
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void | setClassID (int id) |
Sets the class name. | |
void | printClassMessage (const char *msg) |
Sets the class name. More... | |
void | printClassMessage (goString &msg) |
Prints an informational message to the calling console. More... | |
void | sendObjectMessage (int messageID, void *data=NULL) |
Sends a message to all connected objects. | |
void | sendObjectMessage (goObjectBase *object, int messageID, void *data=NULL) |
Sends a message to a specific object. | |
virtual void | receiveObjectMessage (const goObjectMessage &message) |
Receive a message. More... | |
Light object for OpenGL.