golib  0.5
goGUI::SceneControl Class Reference

Control for a goGUI::SceneView. More...

#include <scenecontrol.h>

Public Member Functions

goGUI::SceneViewgetSceneView ()
 Get the goGUI::SceneView widget used by this control. More...
 
void loadOFF ()
 Load an object in Object File Format (OFF).
 
void deleteObject ()
 Deletes the currently active object.
 
void loadImage ()
 Loads an image as a plane in OpenGL (goGL::TextureImage).
 
void onHide ()
 
void onShow ()
 
void objectBoxChangedSlot ()
 
void lightBoxChangedSlot ()
 
int objectPropChanged ()
 
void objectProperties ()
 
void viewChanged ()
 Slot called whenever the view changes (by user input).
 
void saveScene ()
 
void loadScene ()
 
void saveImage ()
 
void clearColourChanged ()
 
void ambientChanged ()
 
void addWaypoint ()
 Adds a waypoint to the current animation.
 
void removeWaypoint ()
 
void prependWaypoint ()
 
void appendWaypoint ()
 
int animationPositionChanged ()
 
void createMovie ()
 
void constantSpeedToggled ()
 
void editWaypointToggled ()
 
void editWaypoint ()
 
int transformToSelectedWaypoint ()
 
- Public Member Functions inherited from goGUI::Control
 Control (const char *title)
 
virtual void warning (const char *text)
 
virtual void message (const char *text)
 
virtual void print (const char *text)
 

Detailed Description

Member Function Documentation

◆ getSceneView()

goGUI::SceneView & goGUI::SceneControl::getSceneView ( )

Get the goGUI::SceneView widget used by this control.

Returns
The SceneView widget.

The documentation for this class was generated from the following files: