Input object for goGL::DrawableObject
objects.
More...
#include <gldrawableobjectinput.h>
Input object for goGL::DrawableObject
objects.
◆ callerDrawableObjectInputChanged()
goCaller0< int > & goGUI::GLDrawableObjectInput::callerDrawableObjectInputChanged |
( |
| ) |
|
Emitted whenever an input changes.
- Returns
- Signal.
◆ getDrawable()
Read out inputs and put them into o
.
- Parameters
-
◆ getDrawableObject()
Get the drawable.
- Returns
- Autopointer to the drawable object. May be a null pointer.
◆ inputChangedSlotDrawableObject()
int goGUI::GLDrawableObjectInput::inputChangedSlotDrawableObject |
( |
| ) |
|
|
protected |
Connected to signalObjectInputChanged() and to the material input's signalChanged().
Updates the object and emits signalDrawableObjectInputChanged()
.
◆ setDrawable()
Put properties from object o
into the inputs.
- Parameters
-
◆ setDrawableObject()
Set the drawable.
Changes in the input will be written into the object o
.
- Parameters
-
o | Object to which the input is bound. |
The documentation for this class was generated from the following files:
- gldrawableobjectinput.h
- gldrawableobjectinput.cpp