golib  0.5
goGL::MeshObject Member List

This is the complete list of members for goGL::MeshObject, including all inherited members.

calculateFaceNormals(goMatrixf &face_normals) constgoGL::MeshObject
calculateNormals() (defined in goGL::MeshObject)goGL::MeshObject
calculateNormals(goMatrixf &normals, goMatrixf &face_normals) constgoGL::MeshObject
callObjectMethod(int methodID, goObjectMethodParameters *param=NULL)goObjectBasevirtual
callQueuedMethods()goObjectBase
connectObject(goObjectBase *object)goObjectBase
disconnectObject(const goObjectBase *object)goObjectBase
draw() const (defined in goGL::MeshObject)goGL::MeshObjectvirtual
DrawableObject() (defined in goGL::DrawableObject)goGL::DrawableObjectprotected
DrawableObject(const DrawableObject &o) (defined in goGL::DrawableObject)goGL::DrawableObjectprotected
getAdjacencyLists(goFixedArray< goList< int > > &ret) constgoGL::MeshObject
getAdjacentFaces(goFixedArray< goList< int > > &ret) constgoGL::MeshObject
getClassID() const (defined in goObjectBase)goObjectBase
getClassName() constgoObjectBase
getFaceNormals() (defined in goGL::MeshObject)goGL::MeshObject
getFaceNormals() const (defined in goGL::MeshObject)goGL::MeshObject
getFaces()goGL::MeshObject
getFaces() constgoGL::MeshObject
getFilename() constgoGL::MeshObject
getLighting() const (defined in goGL::DrawableObject)goGL::DrawableObject
getMaterial() (defined in goGL::DrawableObject)goGL::DrawableObject
getMaterial() const (defined in goGL::DrawableObject)goGL::DrawableObject
getMax() constgoGL::MeshObject
getMin() constgoGL::MeshObject
getNormals() (defined in goGL::MeshObject)goGL::MeshObject
getNormals() const (defined in goGL::MeshObject)goGL::MeshObject
getObjectName() constgoObjectBase
getRotation() const (defined in goGL::Object)goGL::Object
getScale() const (defined in goGL::Object)goGL::Object
getShadeModel() const (defined in goGL::DrawableObject)goGL::DrawableObject
getTranslation() const (defined in goGL::Object)goGL::Object
getVertices()goGL::MeshObject
getVertices() constgoGL::MeshObject
goObjectBase()goObjectBase
init()goGL::MeshObjectvirtual
memoryUsage() constgoObjectBasevirtual
MeshObject() (defined in goGL::MeshObject)goGL::MeshObject
MeshObject(const MeshObject &o) (defined in goGL::MeshObject)goGL::MeshObject
Object() (defined in goGL::Object)goGL::Object
Object(const Object &o) (defined in goGL::Object)goGL::Object
operator()() constgoGL::MeshObjectvirtual
operator=(const MeshObject &o) (defined in goGL::MeshObject)goGL::MeshObject
operator=(const DrawableObject &o) (defined in goGL::DrawableObject)goGL::DrawableObject
operator=(const Object &o) (defined in goGL::Object)goGL::Object
printClassMessage(const char *msg)goObjectBaseprotected
printClassMessage(goString &msg)goObjectBaseprotected
queueObjectMethod(int methodID, goObjectMethodParameters *param=NULL, bool blocking=false)goObjectBasevirtual
readASCII(FILE *f) (defined in goGL::MeshObject)goGL::MeshObjectvirtual
readASCII(const char *filename) (defined in goGL::Object)goGL::Objectvirtual
readObjectFile(FILE *)goObjectBasevirtual
receiveObjectMessage(const goObjectMessage &message)goObjectBaseprotectedvirtual
removeDoubles()goGL::MeshObject
sendObjectMessage(int messageID, void *data=NULL)goObjectBaseprotected
sendObjectMessage(goObjectBase *object, int messageID, void *data=NULL)goObjectBaseprotected
setClassID(int id)goObjectBaseprotected
setFilename(const char *filename)goGL::MeshObject
setLighting(bool l) (defined in goGL::DrawableObject)goGL::DrawableObject
setMaterial(const goGL::Material &mat) (defined in goGL::DrawableObject)goGL::DrawableObject
setObjectName(const char *name)goObjectBase
setObjectName(const goString &name)goObjectBase
setRenderParameters() constgoGL::DrawableObjectvirtual
setRotation(goFloat angle, goFloat x, goFloat y, goFloat z) (defined in goGL::Object)goGL::Object
setRotation(const goVectorf &r) (defined in goGL::Object)goGL::Object
setRotation(goFloat angle, const goVectorf &n) (defined in goGL::Object)goGL::Object
setScale(goFloat x, goFloat y, goFloat z) (defined in goGL::Object)goGL::Object
setScale(const goVectorf &t) (defined in goGL::Object)goGL::Object
setShadeModel(GLenum m) (defined in goGL::DrawableObject)goGL::DrawableObject
setTranslation(goFloat x, goFloat y, goFloat z) (defined in goGL::Object)goGL::Object
setTranslation(const goVectorf &t) (defined in goGL::Object)goGL::Object
toList(int listName) (defined in goGL::DrawableObject)goGL::DrawableObject
writeASCII(FILE *f) const (defined in goGL::MeshObject)goGL::MeshObjectvirtual
writeASCII(const char *filename) const (defined in goGL::Object)goGL::Objectvirtual
writeObjectFile(FILE *) constgoObjectBasevirtual
~DrawableObject() (defined in goGL::DrawableObject)goGL::DrawableObjectvirtual
~goObjectBase()goObjectBasevirtual
~MeshObject() (defined in goGL::MeshObject)goGL::MeshObjectvirtual
~Object() (defined in goGL::Object)goGL::Objectvirtual